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Author: admin

Prototype Pattern in Go (Golang)

Posted on October 20, 2019April 29, 2021 by admin

Note: Interested in understanding how all other design patterns can be implemented in GO. Please see this full reference – All Design Patterns in Go (Golang) Definition: It is a creational design…

Abstract Factory Design Pattern in Go

Posted on October 19, 2019December 27, 2019 by admin

Note: Interested in understanding how all other design patterns can be implemented in GO. Please see this full reference – All Design Patterns in Go (Golang) Definition: Abstract Factory Design Pattern is…

Read a large file Word by Word in Go(Golang)

Posted on October 19, 2019November 12, 2019 by admin

When it comes to reading large files, obviously we don’t want to load the entire file in memory. bufio package in golang comes to the rescue when reading large files in Golang….

Read a large file Line by Line in Go (Golang)

Posted on October 19, 2019November 12, 2019 by admin

When it comes to reading large files, obviously we don’t want to load the entire file in memory. bufio package in golang comes to the rescue when reading large files. Let’s say…

Runtime Polymorphism in Go (Golang)

Posted on October 15, 2019January 20, 2021 by admin

RunTime Polymorphism means that a call is resolved at runtime. It is achieved in GO using interfaces.  Let’s understand it with an example. Different countries have different ways of calculating the tax….

Compile Time Polymorphism in Go (Golang)

Posted on October 15, 2019November 13, 2019 by admin

In compile-time polymorphism, the call is resolved during compile time by the compiler. Some of the  forms for compile-time polymorphism are Method/Function Overloading: more than one method/function exists with the same name but…

OOP: Polymorphism in Go Complete Guide

Posted on October 15, 2019November 13, 2019 by admin

Before understanding, polymorphism lets first understand what polymorphism is.  “Same name many forms” In the programming context, we also come across several use cases in which behavior is similar across different context….

State Design pattern in Go

Posted on September 25, 2019November 30, 2019 by admin

Note: Interested in understanding how all other design patterns can be implemented in GO. Please see this full reference – All Design Patterns in Go (Golang) Definition: State design pattern is a…

Builder Pattern in GoLang

Posted on September 4, 2019November 30, 2019 by admin

Definition: Builder Pattern is a creational design pattern used for constructing complex objects. Below is the UML diagram. Note: Interested in understanding how all other design patterns can be implemented in GO….

OOP: Inheritance in GOLANG complete guide

Posted on August 29, 2019November 20, 2019 by admin

We will try to explain inheritance in GO using comparisons with inheritance in JAVA. The first thing we want to mention here is that GOLANG doesn’t have keywords such as “Extends” and…

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